Post by GunJack on Aug 9, 2014 15:35:54 GMT -5
As some of you may know, I've been planning some OPs for us to host, and I've gotten this far. Here's the write-ups and rules for a few OPs I've written. Feel free to tell me what I got right, what you think needs to be improved upon, and any suggestions you see fit.
Universal Rules:
They can be seen here: www.badkarmaairsoft.net/rules2012.html
(Since we'll most likely be doing this on Bad Karma's land, we'll need to get BK waivers from everyone.)
No Ammo or Magazine req's
Ticket pricing: Undetermined. I'm thinking around $10 to $25 for the whole day. I need feedback on this.
Team MI6/TF141 (Color is determined by uniform and not by gear color)
-Black
-MultiCam
-DCU
-Tan (Khaki, coyote)
-ATACS
-Other tan-based or darker camos, including dark grey and NWU
Team SPECTRE/Russians/Inner Circle
-Green (OD, RG)
-M81 Woodland/DPM
-UCP (in ACU or ABU format)
-Kryptek
-MARPAT/CADPAT
-Other green-based camos
OPERATION THUNDERBALL
Mission 1 Briefing: The evil Emilio Largo and his henchmen have stolen 2 atomic bombs from NATO! Team MI6 has only 45 minutes to locate and move the bombs back to their base!
-1 minute respawns
-SPECTRE may NOT move the bombs
-10 minute bonus for MI6 if SPECTRE's Vargas (He'll be an NPC in an bright vest) is killed three times
Mission 2 briefing: Largo won't go down quietly! MI6 must place explosives around the Disco Volante and Kill Largo(again, NPC w/ vest)! (There will be places for MI6 to find and put bombs)
-25 minute time limit
-SPECTRE my not disarm or move MI6's bombs
-3 minute respawns for MI6, 2 minutes for SPECTRE
OPERATION YOU ONLY LIVE TWICE
Mission 1: MI6 Intelligence Commander James Bond has engaged SPECTRE forces at their base in Japan! However, his backup, Head of Japanese Secret Service Tiger Tanaka, isn't there yet with his ninjas! 1/2 of the MI6 force must hold their own until Tanaka's forces arrive!
-1/2 of the MI6 force must hold for 10 minutes with no respawns
-1 minutes respawns for SPECTRE
-After Tanaka's force arrives, all of MI6 is back in the game with 1 minute respawns
-All of MI6 (after reinforcements) must take over SPECTRE's control room
-45 minute limit
Mission 2: The rocket was stopped! But now SPECTRE leader Ernst Stavro Blofeld is retreating while the base collapses! MI6 must capture Blofeld while dodging debris before time runs out!
-1 minute respawns, 2 if hit by debris
-Refs throw debris at both teams
-Blofeld cannot die, but he only has a crappy gas HFC Colt 25 to fight with
-3 minute SPECTRE respawns
-MI6 must capture Blofeld by taking him to their respawn
-30 minute limit
OPERATION FROM RUSSIA WITH LOVE
Mission 1: Miss Romanova's information is legitimate. MI6 must infiltrate the Russian's consulate in Istanbul and steal their new Lektor decoding machine! Beware of the Russian's Bulgarian reinforcements!
-SPECTRE = Russians
-1/3 of the Russian's forces will arrive 10 minutes later, led by Krilencu (NPC with vest)
-15 minutes for MI6 to retrieve Lektor and return to respawn
-10 minute bonus if Krilencu is killed
Mission 2: MI6 got the Lektor and the Girl! It's up to SPECTRE agents Klebb and Grant (yet again, NPCs) to kill bond and get the Lektor for SPECTRE!
-Klebb and Grant must be escorted to MI6's spawn
-MI6 has 1 minute respawns
-SPECTRE has touch-and-go respawns
-Klebb and Grant cannot die
-Klebb and Grant cannot move without at least 4 people escorting them (meaning within a 10 foot radius)
-25 minute limit
OPERATION DUST TO DUST
Mission 1: Makarov has eluded death for far too long. He's the direct cause of thousands of innocent's death, and the same for a few close allies. It's up to Task Force 141 to return the bloody favor.
-141 has up to 15 Juggernauts (1 juggernaut for every 10 opposing players. And everyone not a juggernaut will be on the Inner Circle)
-141 can only die when all their balloons are popped (balloons will be taped to body)
-141 must push to Inner Circle's spawn to win
-141 must only maintain a 'walking speed'.
-35 minute limit
-1 minute respawn for IC, no respawns for 141
Mission 2: 141 was able to push through! But Makarov is attempting to flee! You must get to him! (Teams are balanced again)
-141 must push to Inner Circle's spawn
-IC no respawn
-141 3 minute respawn
-141 must kill Makarov hiding in IC's spawn
-10 minute limit
So there's what I have. What do you guys think?
Universal Rules:
They can be seen here: www.badkarmaairsoft.net/rules2012.html
(Since we'll most likely be doing this on Bad Karma's land, we'll need to get BK waivers from everyone.)
No Ammo or Magazine req's
Ticket pricing: Undetermined. I'm thinking around $10 to $25 for the whole day. I need feedback on this.
Team MI6/TF141 (Color is determined by uniform and not by gear color)
-Black
-MultiCam
-DCU
-Tan (Khaki, coyote)
-ATACS
-Other tan-based or darker camos, including dark grey and NWU
Team SPECTRE/Russians/Inner Circle
-Green (OD, RG)
-M81 Woodland/DPM
-UCP (in ACU or ABU format)
-Kryptek
-MARPAT/CADPAT
-Other green-based camos
OPERATION THUNDERBALL
Mission 1 Briefing: The evil Emilio Largo and his henchmen have stolen 2 atomic bombs from NATO! Team MI6 has only 45 minutes to locate and move the bombs back to their base!
-1 minute respawns
-SPECTRE may NOT move the bombs
-10 minute bonus for MI6 if SPECTRE's Vargas (He'll be an NPC in an bright vest) is killed three times
Mission 2 briefing: Largo won't go down quietly! MI6 must place explosives around the Disco Volante and Kill Largo(again, NPC w/ vest)! (There will be places for MI6 to find and put bombs)
-25 minute time limit
-SPECTRE my not disarm or move MI6's bombs
-3 minute respawns for MI6, 2 minutes for SPECTRE
OPERATION YOU ONLY LIVE TWICE
Mission 1: MI6 Intelligence Commander James Bond has engaged SPECTRE forces at their base in Japan! However, his backup, Head of Japanese Secret Service Tiger Tanaka, isn't there yet with his ninjas! 1/2 of the MI6 force must hold their own until Tanaka's forces arrive!
-1/2 of the MI6 force must hold for 10 minutes with no respawns
-1 minutes respawns for SPECTRE
-After Tanaka's force arrives, all of MI6 is back in the game with 1 minute respawns
-All of MI6 (after reinforcements) must take over SPECTRE's control room
-45 minute limit
Mission 2: The rocket was stopped! But now SPECTRE leader Ernst Stavro Blofeld is retreating while the base collapses! MI6 must capture Blofeld while dodging debris before time runs out!
-1 minute respawns, 2 if hit by debris
-Refs throw debris at both teams
-Blofeld cannot die, but he only has a crappy gas HFC Colt 25 to fight with
-3 minute SPECTRE respawns
-MI6 must capture Blofeld by taking him to their respawn
-30 minute limit
OPERATION FROM RUSSIA WITH LOVE
Mission 1: Miss Romanova's information is legitimate. MI6 must infiltrate the Russian's consulate in Istanbul and steal their new Lektor decoding machine! Beware of the Russian's Bulgarian reinforcements!
-SPECTRE = Russians
-1/3 of the Russian's forces will arrive 10 minutes later, led by Krilencu (NPC with vest)
-15 minutes for MI6 to retrieve Lektor and return to respawn
-10 minute bonus if Krilencu is killed
Mission 2: MI6 got the Lektor and the Girl! It's up to SPECTRE agents Klebb and Grant (yet again, NPCs) to kill bond and get the Lektor for SPECTRE!
-Klebb and Grant must be escorted to MI6's spawn
-MI6 has 1 minute respawns
-SPECTRE has touch-and-go respawns
-Klebb and Grant cannot die
-Klebb and Grant cannot move without at least 4 people escorting them (meaning within a 10 foot radius)
-25 minute limit
OPERATION DUST TO DUST
Mission 1: Makarov has eluded death for far too long. He's the direct cause of thousands of innocent's death, and the same for a few close allies. It's up to Task Force 141 to return the bloody favor.
-141 has up to 15 Juggernauts (1 juggernaut for every 10 opposing players. And everyone not a juggernaut will be on the Inner Circle)
-141 can only die when all their balloons are popped (balloons will be taped to body)
-141 must push to Inner Circle's spawn to win
-141 must only maintain a 'walking speed'.
-35 minute limit
-1 minute respawn for IC, no respawns for 141
Mission 2: 141 was able to push through! But Makarov is attempting to flee! You must get to him! (Teams are balanced again)
-141 must push to Inner Circle's spawn
-IC no respawn
-141 3 minute respawn
-141 must kill Makarov hiding in IC's spawn
-10 minute limit
So there's what I have. What do you guys think?